Okay, so this lecture I'm going to be talking a bit about the course really giving you an overview,
what's involved of the course and things like that really.
So there's course is split up into multiple sections.
I'm going to talk through the sections first what you're going to do in those sections.
And then kind of more about what's the overall structure really okay.
First off the course overall.
Now there are obviously are lots of courses for Visual Studio and other things as well.
This course is designed not just to be a starting point for Roblox studio.
This course is not something that you're going to watch.
And then afterwards, after completing it, you're going to be going course.
And I know the basics.
Where do I go further?
This course is the further bit with the basics bits combined.
So this course will give you everything you would need to know to make majority style of games at majority
style difficulty levels.
It really will give you everything that you will need to know.
It is not the same as a beginner's course.
It is a complete overview of Roblox studio and how we even go into other software.
I mean, I talk about blender a bit towards the end of the course because I think that is essential
for creating games and Roblox studio.
I give you some help.
Actually, once you've designed your first game, where do you go from there?
What's the best way to advertise it?
What's the best way to publish and monetize and get it out there?
And actually, um, will make make a return, monetize it and make a return from it.
So if it is more than just a beginner's overview, it's a complete overview.
And afterwards I'm certain that after this course, if you've gone through this entire course, you
will be able to make pretty much anything, any game.
I mean, of course, there are always some areas which you can't cover the entire programming language,
of course, but I'll even give you some pointers.
And going further as well, you'll have a core understanding.
I'm not just a basic fundamentals, but also the more advanced areas as well, allowing you to really,
really be able to do a lot afterwards as well, which hence why it's pushing 25 hours.
But um, yeah, okay.
That's a bit about the course in general.
So the sections in the course, so we have the before we start section, which is the one you're on.
Now.
This is just setting up the studio a bit about me, a bit about the course.
Just an overview really.
Before we go any further introduction to Roblox Studio, we'll introduce you to the basic concepts such
as tools, parts, decals, all that other kind of stuff and going a bit further as well to introduce
starter guide to introduce players to introduce sounds.
So even though it's titled as an introduction, um, really what it is, is a core understanding for
us to then go further with and apply to later on in the course.
The introduction to scripting is a similar kind of thing.
It's not just an introduction, but we go further and after that you'll have very cool understanding
of of that.
And really with scripting, basic scripting, um, or the more lower level scripting you use the majority
of the time and the advanced topics are, well, once you get a like 510 lessons into the advanced topics,
it's really just kind of niche cases where you might want to use it, like how to save data, how to
do pathfinding, um, how to cast a ray, not stuff that you're going to be doing 24 seven all at a
time when you script, however, with the introduction section, that is going to be doing all the time,
you're going to be making the variables all the time you can make in functions over time.
And of course, if you don't understand what any of this means, that's completely okay.
You'll understand a bit more as you go throughout the course versus just maybe, if perhaps you are
a bit more confident and, you know, a bit stuff, a bit of stuff already.
Again, this is designed for people at any level.
So, um, some of you might be completely new to Roblox studio, some you might have already done the
basics but are wanting to really go further.
Both of which I think the course is an amazing fit for you.
So once we've done the two introduction sections, I then want you to have a go and apply our knowledge
not just to a little example, but to a full scale game.
So we're gonna have a go at developing an obby afterwards.
Now, I know an Obie is a very simple style game, but we do add a more advanced areas onto it.
We add a checkpoint system, we add kill parts, we add a timer, we add like a little finish area with
some scripting as well.
So it's not just a very it's not the simple style of OBS that you will see done in like YouTube and
stuff like that.
It's a more it's an advanced hobby really, which will kind of bring everything in from the two instruction
sections.
Once we've done that, we then kind of build our knowledge.
So going over advanced aspects of Roblox Studio, things like constraints are touched on there and adornments,
all that kind of stuff, scripting, advanced scripting topics.
That's the more specialist stuff.
So like tween service, user input service, teleportation, making game passes, making badges, stuff
like that really.
And again, once you've then done the more advanced parts so you're more confident of that.
We go on to developing another game, a more advanced style of game, a simulator game which has a lot
more advanced code in it.
In that simulator game, you have a full scale.
Shop and where you can buy items which can help you with stats and things like that.
So definitely is more a big step up from an OBE really.
Now, once we've done that, we focus on some different areas.
This is where kind of other courses might stop.
But what I think is even more essential for you to learn, because this course is not just for Roblox
studio, but to design for a starting point, to then go ahead and go further with game development.
Really, it's of course it's designed for Roblox studio, but I'm really hoping that you take this and
take your understanding, not just understanding at a studio level, but understanding a game development
level to then head and go further.
So we look at a different software called blender.
Now you haven't heard of blender before.
It's a more advanced version of Roblox Studio when it comes to things like modeling and creating houses,
buildings and stuff.
And I think through watching some of the lectures in blender, you'll understand how actually this is
very essential for Roblox studio.
So I think that's really good for you to know.
And also is another software which we don't go into as much detail.
I only tell you the stuff that is relevant for Roblox studio.
So that's something I'm really hoping you take further as well afterwards.
Then after that you now know all the topics.
You know now you now know how to make your game.
So hopefully through that you are able to make your first game.
Not the standard like first game as in like really bad and stuff, but a very high quality first game
or second or third game.
Now I also want to tell you what to do with that.
You know, it's not as simple as just clicking publish and all the Roblox.
All these people are playing, all this Roblox is coming in.
It's going really well.
Games don't work like that.
There are thousands and thousands of games in Roblox studio.
Your game used to be needs to be unique.
It needs to stand out and people need to find it.
So in the publishing, advertising and monetization section, we really go into what to do once you
have this game to kind of get you a return on your investment, really to this course.
So to actually show you what to do with this, the mistakes other people make when publishing and advertising
their game.
Because at the end of the day, no matter how good your game is, if people don't know how to find it,
and if you're not going to make a revenue for it, there's not much point doing it.
So yeah, after that, we there's a small closing section where I give you some further advice on where
to go further and what to do after this course.
And that's really it to be honest.
So within these sections there is more than just lectures.
Okay.
Obviously there are individual lectures for these topics in this.
I'll give you an in-depth understanding of that topic as well as giving you some examples, practical
examples for you to try out and when you might want to use it, the advantage of using it.
So it's not just here it is, but actually how is it practically used also to check your understanding
of it?
Is this okay?
It's very well watching a lecture, but sometimes information doesn't sink in first time.
Sometimes you need to watch it again.
Sometimes you need a bit more help on it, which I think is where the quizzes come in.
So there are some short quizzes ranging from a few to like 5 to 10 questions about each topic.
So after each lecture, there'll be a small quiz where you can take.
This will just make sure that while you watched, watch the lecture, um, and that you've got an understanding
of it.
And chances are, if you don't do so well in the quiz, you might be struggling on it a bit.
So that kind of gives you flags up for you to say it's a difficult topic for you.
Maybe you need to have a look at it, which is completely fine.
I mean, you won't understand everything the first time you watch the lecture.
Sometimes I might take a couple of times to try or some further practice outside of this, but it kind
of just flags it up to, so you know that you can have a look at that really.
So that's where the quizzes come in.
And I also think for practical application is very important as well because it's all very okay talking
for you topic by topic.
But in real style games, these topics um combined together to make something.
So this is where the project come in in the um four main sections, which is the introduction to Roblox
Studio and scripting, and also the advanced Roblox studio aspects and the advanced scripting topics.
There are also projects.
These projects are things ranging from how to make a house to making some teleporters for a game, which
kind of give you, give you the opportunity to try out what you've learned in a more practical sense.
Because sometimes watching topic by topic, it kind of you don't really understand how to apply it all
together.
So it gives you a stepping stone really, to learn not just the code, but actually how to the best
way to structure your code, the best way to break down this complex problem into its coding, really,
as you not only need to know how to code, but how to all intertwine it together, which is really what
those projects focus on.
So hopefully I've given you a good understanding of the course.
Feel free to have a browse through its.
I'm not sure exactly of the last figure.
I'm still recording this of course, but at the time of recording this I've recorded all of the other
lectures.
I believe it's probably going to be about 25 hours.
So at the start and of course, Roblox do updates over time, there's a new features.
Versioning features will be added in as well.
So there will be lessons added in lessons updated over time.
So it's not a case where I've recorded this six months ago, it's now out of date, and this course
will not go out of date, because I will make sure and I will keep updating it to ensure that of that
we spend a majority of the time learning topics.
Okay, some courses have a big focus on making a game for majority of the lecture time, not actually
learning.
So I believe it's about five hours in total, five six hours for the two games.
The rest of the time is spent actually doing topics, which I think is the more important part.
Big emphasis as well on trying things out.
Okay, don't just watch topic topic, topic of topic, off topic and then expect that you're going to
know it.
It also requires practice from yourself as well, so hopefully you've now got a good understanding of
the course.
Feel free to take a look through.
Watch some of the lectures as a couple.
The first few are free previews if you're previewing this course.
And um, yeah, I really I really enjoyed recording this.
It's been a lot of fun and I'm just recording the last lessons, really, and I'll be finished with
it.
But really, with this course, I wanted to create not just a beginner's introduction, but to really
guide you through all stages of from a beginner to intermediate to advanced, and also to push you further
onto other software, other software that are perhaps more advanced.
So I really hope you enjoyed it, enjoyed it as much as I did creating it.
And in the next lecture, we're going to talk through how to set up Roblox Studio, how to install it,
just in case you haven't done that already.